Metrics Legend

Understand how Footblox transforms football data into actionable intelligence.

Metrics Guide

A clearer way to read match context

Footblox proprietary metrics are built to turn raw football data into structured, readable context. They do not just show isolated numbers, but help explain the quality, intensity and direction of a match.

Signals only • Not betting advice

Quick score guide

Low

Weak signal or limited activity.

Medium

Balanced signal with moderate activity.

High

Strong signal and elevated context.

Extreme

Very strong signal and exceptional context.

Core Metrics

These are the four main Footblox proprietary metrics. They summarize the core dimensions of a match: discipline, goals, shots and corners.

Proprietary Metric

Badness Score

Badness measures the overall disciplinary intensity of a match. It combines referee profile, rivalry context and historical discipline patterns to describe how tense, physical or potentially chaotic a game may become.

Proprietary Metric

Goalness Score

Goalness represents the overall goal potential of a match. It blends attacking quality and defensive vulnerability into a single synthetic reading of scoring upside.

Proprietary Metric

Shotness Score

Shotness measures expected attacking pressure and total shot volume. It is useful for identifying matches where offensive activity should be sustained and visible.

Proprietary Metric

Cornerness Score

Cornerness estimates how likely a match is to generate corners. It reflects style, pressure, width of play and attacking sequences that can translate into corner production.

H2H Area

The H2H area focuses on what usually happens when these specific teams meet, not just on their general seasonal profile.

H2H Attack Index

Measures how offensive previous head-to-head meetings between two teams have been, reflecting goals, shots and attacking rhythm in this exact matchup.

H2H Heat Index

Measures the historical disciplinary intensity between two teams, highlighting fouls, cards and rivalry escalation inside the matchup.

Discipline Area

The Discipline area combines statistical expectation with match context. It helps explain not only what may happen numerically, but also why a match may become more aggressive or more volatile.

Badness vs Expected Cards and Expected Fouls

Badness, Expected Cards and Expected Fouls do not have to move together. Expected values are statistical event projections, while Badness includes broader contextual variables such as rivalry and referee style. Because of that, Badness can diverge from pure expected output.

Badness

This is the central proprietary discipline metric. It can also be read alongside the referee’s Cards Score and Fouls Score to better understand whether match context and referee profile are aligned or diverging.

Fouls Signal

Expected number of fouls in the match. It is a projection of foul volume, independent from the broader contextual reading.

Cards Signal

Expected number of cards in the match. It statistically estimates disciplinary output and should be read together with Badness, not as a replacement for it.

Card Pressure

Card Pressure is a synthetic score from 0 to 100 that measures disciplinary delay for players with a high card frequency. It highlights players who, compared to their usual booking rate, are “overdue” and have not received a card for several matches. The higher the score, the greater the accumulated pressure and the higher the probability that a card may occur in the short term.

Referee QA Rate

Shows how often, in matches handled by a referee, players reach either two committed fouls or receive a booking. It is a referee-level pressure indicator on individual discipline exposure.

Team Discipline Index

Represents the team’s long-term disciplinary profile, helping identify sides that consistently play with more aggression, friction or foul pressure.

Player Discipline Index

Represents the disciplinary profile of a player, highlighting those who tend to be more involved in fouls, cards or more intense duel-heavy contexts.

2F RATE

Percentage of matches in which the player commits at least 2 fouls.

2FD RATE

Percentage of matches in which the player suffers at least 2 fouls.

QA

Percentage of matches in which the player commits at least 2 fouls or receives a card.

Attack Area

The Attack area focuses on offensive production, chance creation and match pressure. It combines synthetic context metrics with expected-output signals.

Goalness

The proprietary signal that summarizes overall scoring potential in the match.

Shotness

The proprietary signal that summarizes expected shot volume and attacking pressure.

Goal Signals

Expected goal-related match output, designed to quantify scoring projection.

Shot Signals

Expected shot volume in the match, useful for reading attacking tempo and sustained pressure.

SoT Signals

Expected shots on target, a more quality-oriented attacking signal focused on accuracy and cleaner output.

Goal Pressure

Goal Pressure is a synthetic score from 0 to 100 that measures scoring delay for players with strong goal tendencies. It identifies players who, relative to their typical scoring frequency, have gone several matches without scoring. A higher value indicates increasing offensive pressure and a higher likelihood of a goal in the short term.

Player Goalness

Represents the goalness of the player’s team for the next match. It is therefore a contextual team-level attacking signal attached to the player view.

Team Attack Index

Represents the overall offensive profile and attacking strength of a team over time.

Player Attack Index

Represents the offensive contribution and attacking relevance of an individual player within his team context.

Corner Area

The Corner area focuses on attacking width, pressure sequences and corner generation patterns.

Cornerness

The proprietary corner signal that summarizes how strong the corner environment is expected to be in the match.

Expected Corners

A direct projection of expected corner output, designed to quantify total corner activity.

Team Corner Index

Represents how frequently a team tends to generate or concede corners across its matches.

Footblox metrics are designed for informational and analytical use only and do not represent betting advice.